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Vegetation Artist - New AAA IP

4A Games

New
Senior 🇬🇧 English
SpeedTree Maya 3ds Max ZBrush Photoshop Substance Painter Photogrammetry Houdini Unreal Engine Unity

Job description

About the role

4A Games is looking for a Vegetation Artist to join its team on a new AAA project. The artist creates highly realistic and detailed vegetation that brings biomes to life, working with Level Artists, Concept Artists, Designers and the Art Director to build believable ecosystems that support gameplay and visual storytelling.

Key responsibilities

  • Create a wide variety of realistic foliage assets and materials for different biomes and ecosystems.
  • Work closely with the Environment Lead and the wider art team so that vegetation matches the game's visual direction and style.
  • Help refine levels from a vegetation perspective, keeping them consistent, readable and visually impactful.
  • Propose improvements to vegetation assets and help create cohesive, immersive biomes.
  • Research and maintain internal documentation and references for accurate in-game environments.
  • Use photogrammetry workflows to produce high-quality vegetation assets.

Required profile

  • 3+ years of experience in AAA game development, focused on environment or vegetation art.
  • Ability to create realistic, detailed vegetation assets for real-time rendering.
  • Familiarity with real-time pipelines and performance optimization for realistic vegetation.
  • Strong grasp of forms, shapes, structures and silhouettes in natural environments.
  • Collaborative mindset, able to work in a multidisciplinary team and in groups of any size.
  • Good English communication skills and a passion for games, storytelling and world-building.

Required skills

  • SpeedTree, Maya/3ds Max, ZBrush, Photoshop, Substance Painter and baking tools.
  • Photogrammetry workflows and integrating scanned data into game-ready assets.
  • Knowledge of pipeline requirements of real-time game art.
  • Preferred: experience with modern game engines (Unreal Engine, Unity), hands-on photogrammetry tools, and Houdini for procedural systems and asset scattering.

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Published 3 hours ago

Expires 1 month from now

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4A Games