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Principal 3D Environment Artist - New IP

4A Games creatE

New
Senior 🇬🇧 English
Maya Max Blender Photoshop ZBrush Substance Painter Unity Jira Miro Photogrammetry SpeedTree Houdini World Machine

Job description

About the role

A studio is looking for a Principal 3D Environment Artist to join its team on a new AAA IP. The artist works with the Art team to create cutting-edge 3D modular asset sets and environments, collaborating with designers, concept artists and art directors to build highly detailed natural objects, level parts and playable scenery.

Key responsibilities

  • Develop and refine environment assets, including models, textures and materials, to meet visual and performance requirements.
  • Introduce innovative tools, techniques and workflows with key stakeholders to push the visual style and enhance immersion.
  • Help define final render quality through scene composition, lighting and materials.
  • Set environment art standards, integrate and give feedback on outsourced assets, and establish benchmarks for the Art team.
  • Maintain documentation, working practices and visual consistency across the environment.
  • Work with the tech-art team to improve workflow and coordinate with level design and production.
  • Manage, teach and mentor other artists.

Required profile

  • 6+ years of experience in AAA game development, modelling and texturing.
  • At least one shipped AAA PC or console title in a similar position.
  • Excellent eye for detail in level dressing and scene composition, and meticulous work with textures and materials.
  • Excellent English communication and ability to work creatively in a group.
  • Preferred: technical or art education, experience leading artists, and a passion for games.

Required skills

  • Modelling package (Maya, Max, Blender), Photoshop, ZBrush, Substance Painter/Designer and baking tools.
  • In-depth knowledge of real-time game art pipelines and modern AAA pipelines.
  • Preferred: Unreal or Unity, Jira/Miro, photogrammetry, vegetation assets, SpeedTree, Houdini, World Machine, shader and material graphs, and engine tooling and automation.

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Published 7 hours ago

Expires 1 month from now

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4A Games creatE