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Associate Art Director (Malta, On-Site)

4A Games

New
Onsite Senior 🇬🇧 English
Maya Max Modo Photoshop ZBrush Substance Painter

Job description

About the role

4A Games is looking for an Associate Art Director to work on-site in Malta and support the definition and execution of a game project's artistic vision. You will work closely with the Art Director, Creative Director and the wider Art team to shape, maintain and deliver a cohesive visual style, guiding artists and ensuring high-quality art production in a AAA environment.

Key responsibilities

  • Support the Art Director in defining and maintaining the project's artistic direction
  • Help guide art content creation in line with the project's visual pillars
  • Collaborate with the Creative Director and cross-disciplinary teams while owning artistic decisions and visual execution
  • Give artistic feedback and mentorship to Concept Artists, 3D Artists and other art disciplines
  • Contribute to concept art, visual development and problem-solving
  • Maintain art quality, consistency and style adherence across assets
  • Keep team morale healthy through clear communication and supportive leadership
  • Take part in reviews, planning, estimation and tracking of art tasks with Production
  • Help develop out-of-game artwork such as key art and marketing assets

Required profile

  • 6+ years of professional game development experience, including leadership or senior-level responsibilities
  • Experience as a Lead Artist or in an Associate Art Director role
  • At least 1-2 shipped games, preferably including a AAA title
  • Experience collaborating with Production and other departments
  • Strong communication, organisation and time-management skills in English
  • Good knowledge of the video games market and visual trends, and passion for game art and visual storytelling

Required skills

  • Solid understanding of form, colour, light, composition, silhouette and structure
  • Experience with visual style guides (mood boards, references, visual language)
  • Understanding of 3D art pipelines and technical constraints across modern game engines
  • Ability to make artistic decisions with incomplete or changing design input
  • Preferred: hands-on experience with Maya, Max, Modo, Photoshop, ZBrush, Substance Painter and baking tools, and with AAA engines such as Unreal

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Published 3 hours ago

Expires 1 month from now

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4A Games