Associate Art Director (Malta, On-Site)
4A Games
Job description
About the role
4A Games is looking for an Associate Art Director to work on-site in Malta and support the definition and execution of a game project's artistic vision. You will work closely with the Art Director, Creative Director and the wider Art team to shape, maintain and deliver a cohesive visual style, guiding artists and ensuring high-quality art production in a AAA environment.
Key responsibilities
- Support the Art Director in defining and maintaining the project's artistic direction
- Help guide art content creation in line with the project's visual pillars
- Collaborate with the Creative Director and cross-disciplinary teams while owning artistic decisions and visual execution
- Give artistic feedback and mentorship to Concept Artists, 3D Artists and other art disciplines
- Contribute to concept art, visual development and problem-solving
- Maintain art quality, consistency and style adherence across assets
- Keep team morale healthy through clear communication and supportive leadership
- Take part in reviews, planning, estimation and tracking of art tasks with Production
- Help develop out-of-game artwork such as key art and marketing assets
Required profile
- 6+ years of professional game development experience, including leadership or senior-level responsibilities
- Experience as a Lead Artist or in an Associate Art Director role
- At least 1-2 shipped games, preferably including a AAA title
- Experience collaborating with Production and other departments
- Strong communication, organisation and time-management skills in English
- Good knowledge of the video games market and visual trends, and passion for game art and visual storytelling
Required skills
- Solid understanding of form, colour, light, composition, silhouette and structure
- Experience with visual style guides (mood boards, references, visual language)
- Understanding of 3D art pipelines and technical constraints across modern game engines
- Ability to make artistic decisions with incomplete or changing design input
- Preferred: hands-on experience with Maya, Max, Modo, Photoshop, ZBrush, Substance Painter and baking tools, and with AAA engines such as Unreal
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Published 3 hours ago
Expires 1 month from now
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4A Games