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Senior Vegetation Artist - New AAA IP

4A Games

New
Senior 🇬🇧 English
SpeedTree Maya 3ds Max ZBrush Photoshop Substance Painter Houdini Photogrammetry Unreal Engine Unity

Job description

About the role

4A Games is looking for an experienced Senior Vegetation Artist to join its team on a new AAA project. The artist will create highly realistic and detailed vegetation that brings biomes to life, collaborating with Level Artists, Concept Artists, Designers and the Art Director to build believable ecosystems that support gameplay and visual storytelling.

Key responsibilities

  • Create a wide variety of high-quality, realistic foliage assets and materials for different biomes and ecosystems.
  • Work with the Art Director and art team to align vegetation with the game's visual direction and tone.
  • Help refine the vegetation pipeline, new features and processes.
  • Use procedural generation tools to build complex, dynamic biomes efficiently.
  • Polish levels from a vegetation perspective, keeping assets within performance budgets.
  • Contribute to world-building discussions and help write accurate art bibles and internal documentation.
  • Incorporate photogrammetry workflows to create high-quality vegetation.
  • Mentor junior artists with guidance, feedback and technical support.

Required profile

  • 5+ years of experience in AAA game development focused on environment or vegetation art.
  • Proven ability to create realistic, detailed vegetation for real-time rendering.
  • Experience with Houdini, including procedural systems, asset scattering and biome creation.
  • Strong understanding of photogrammetry and of turning individual objects into coherent biomes.
  • Good grasp of forms, shapes, structures and silhouettes.
  • Familiarity with real-time pipelines and performance optimization.
  • Collaborative and communicative, comfortable with multidisciplinary teams.
  • Preferred: experience with Unreal Engine or Unity, hands-on photogrammetry work, strong English and a passion for games and world-building.

Required skills

  • SpeedTree, Maya/3ds Max, ZBrush, Photoshop, Substance Painter and baking tools
  • Houdini
  • Photogrammetry workflows

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Published 3 siegħat ilu

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4A Games