Principal 3D Environment Artist - New IP
4A Games creatE
Job description
About the role
A studio is looking for a Principal 3D Environment Artist to join its team on a new AAA IP. The artist works with the Art team to create cutting-edge 3D modular asset sets and environments, collaborating with designers, concept artists and art directors to build highly detailed natural objects, level parts and playable scenery.
Key responsibilities
- Develop and refine environment assets, including models, textures and materials, to meet visual and performance requirements.
- Introduce innovative tools, techniques and workflows with key stakeholders to push the visual style and enhance immersion.
- Help define final render quality through scene composition, lighting and materials.
- Set environment art standards, integrate and give feedback on outsourced assets, and establish benchmarks for the Art team.
- Maintain documentation, working practices and visual consistency across the environment.
- Work with the tech-art team to improve workflow and coordinate with level design and production.
- Manage, teach and mentor other artists.
Required profile
- 6+ years of experience in AAA game development, modelling and texturing.
- At least one shipped AAA PC or console title in a similar position.
- Excellent eye for detail in level dressing and scene composition, and meticulous work with textures and materials.
- Excellent English communication and ability to work creatively in a group.
- Preferred: technical or art education, experience leading artists, and a passion for games.
Required skills
- Modelling package (Maya, Max, Blender), Photoshop, ZBrush, Substance Painter/Designer and baking tools.
- In-depth knowledge of real-time game art pipelines and modern AAA pipelines.
- Preferred: Unreal or Unity, Jira/Miro, photogrammetry, vegetation assets, SpeedTree, Houdini, World Machine, shader and material graphs, and engine tooling and automation.
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Published 9 siegħat ilu
Expires f’ xahar
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4A Games creatE